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	<title>Comments on: Drama in RP: How much is too much?</title>
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	<link>http://www.thatdamnrper.com/how-much-is-too-much/</link>
	<description>A World of Warcraft Blog From a Role Player Standpoint.</description>
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		<title>By: Narcissa</title>
		<link>http://www.thatdamnrper.com/how-much-is-too-much/comment-page-1/#comment-1707</link>
		<dc:creator>Narcissa</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://thatdamnrper.blogvis.com/?p=23#comment-1707</guid>
		<description>Wow!  What a fantastic article.  I could not agree anymore with what was said here.  I have found through my years of RP that there are a lot of &#039;leaders&#039; and &#039;followers&#039; in fantasy RP.  If you are a leader type, then you can create games that ebb and flow, stories within stories, involving many people (example; a war for your nation), while maintaining the overall story and where you want it to go.  For those who have a hard time creating their own games, they can fall in to the &#039;follower&#039; category and jump in to the game.  A lot of times, stories you get involved in from large scale storylines can lead to smaller, more personal story lines for your char.  

I love the fact you spoke about downtime.  After every major game I run, I give myself another three weeks to breathe and get my mind back on track and my character back on her feet. I do these mundane things while formulating another large storyline for myself and those I enjoy playing the most with.

sidenote:  Itanya!!  Remember me from the old Prodigy days??</description>
		<content:encoded><![CDATA[<p>Wow!  What a fantastic article.  I could not agree anymore with what was said here.  I have found through my years of RP that there are a lot of &#8216;leaders&#8217; and &#8216;followers&#8217; in fantasy RP.  If you are a leader type, then you can create games that ebb and flow, stories within stories, involving many people (example; a war for your nation), while maintaining the overall story and where you want it to go.  For those who have a hard time creating their own games, they can fall in to the &#8216;follower&#8217; category and jump in to the game.  A lot of times, stories you get involved in from large scale storylines can lead to smaller, more personal story lines for your char.  </p>
<p>I love the fact you spoke about downtime.  After every major game I run, I give myself another three weeks to breathe and get my mind back on track and my character back on her feet. I do these mundane things while formulating another large storyline for myself and those I enjoy playing the most with.</p>
<p>sidenote:  Itanya!!  Remember me from the old Prodigy days??</p>
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		<title>By: Itanya Blade</title>
		<link>http://www.thatdamnrper.com/how-much-is-too-much/comment-page-1/#comment-1092</link>
		<dc:creator>Itanya Blade</dc:creator>
		<pubDate>Fri, 23 Jan 2009 23:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://thatdamnrper.blogvis.com/?p=23#comment-1092</guid>
		<description>Sometimes, I will shift characters just to get a break from the drama.

An important thing to remember that even in a crisis there are still good things happening.  Sometimes that can keep something overly dramatic and dark light-hearted.

Besides, if anything gets too dark, I can just haul out Pill and light things on fire and general be manic.

&lt;abbr&gt;&lt;em&gt;Itanya Blade’s last blog post..&lt;a href=&quot;http://itanyablade.wordpress.com/2009/01/23/friday-ficlet-woolly/&quot; rel=&quot;nofollow&quot;&gt;Friday Ficlet (Woolly)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Sometimes, I will shift characters just to get a break from the drama.</p>
<p>An important thing to remember that even in a crisis there are still good things happening.  Sometimes that can keep something overly dramatic and dark light-hearted.</p>
<p>Besides, if anything gets too dark, I can just haul out Pill and light things on fire and general be manic.</p>
<p><abbr><em>Itanya Blade’s last blog post..<a href="http://itanyablade.wordpress.com/2009/01/23/friday-ficlet-woolly/" rel="nofollow">Friday Ficlet (Woolly)</a></em></abbr></p>
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		<title>By: Garilos Duroc</title>
		<link>http://www.thatdamnrper.com/how-much-is-too-much/comment-page-1/#comment-1065</link>
		<dc:creator>Garilos Duroc</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://thatdamnrper.blogvis.com/?p=23#comment-1065</guid>
		<description>&quot;Part of the problem with major RP threads is the time commitment.&quot;

It is the time commitment issue which makes RPing so frustrating for me. If I don&#039;t have the time to become involved in a story, I&#039;m mostly stuck with random RP encounters that offer little more than a one-night stand. Too few people, myself included, have the skills to turn the ordinary into something extraordinary. And is so often the case, anything anyone says is lost in the background noise of the game.

&quot;There is also the interest factor. I can attest to the fact that after waiting for days on end for the next person to do their part, interest wans. You want to move on, do other things, spend your time on something that is moving rather than wasting it waiting.&quot;

This happens even in one-off RP encounters. I can not count the number of times I&#039;ve waited for a response from other RPers, not gotten it in a reasonable amount of time, and just wandered off to do some questing.

I agree with your sentiment there can be too much drama but I also see why people are tempted to enact over-dramatic stories. You almost have to sometimes just to be heard or to get someones attention.

&lt;abbr&gt;&lt;em&gt;Garilos Duroc’s last blog post..&lt;a href=&quot;http://wow.mcgerik.com/2009/01/19/garilos-duroc-drunken-fool/&quot; rel=&quot;nofollow&quot;&gt;Garilos Duroc: Drunken Fool&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Part of the problem with major RP threads is the time commitment.&#8221;</p>
<p>It is the time commitment issue which makes RPing so frustrating for me. If I don&#8217;t have the time to become involved in a story, I&#8217;m mostly stuck with random RP encounters that offer little more than a one-night stand. Too few people, myself included, have the skills to turn the ordinary into something extraordinary. And is so often the case, anything anyone says is lost in the background noise of the game.</p>
<p>&#8220;There is also the interest factor. I can attest to the fact that after waiting for days on end for the next person to do their part, interest wans. You want to move on, do other things, spend your time on something that is moving rather than wasting it waiting.&#8221;</p>
<p>This happens even in one-off RP encounters. I can not count the number of times I&#8217;ve waited for a response from other RPers, not gotten it in a reasonable amount of time, and just wandered off to do some questing.</p>
<p>I agree with your sentiment there can be too much drama but I also see why people are tempted to enact over-dramatic stories. You almost have to sometimes just to be heard or to get someones attention.</p>
<p><abbr><em>Garilos Duroc’s last blog post..<a href="http://wow.mcgerik.com/2009/01/19/garilos-duroc-drunken-fool/" rel="nofollow">Garilos Duroc: Drunken Fool</a></em></abbr></p>
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